Difference between revisions of "The Queue of Events"
From Hydrover
(Creata pagina con "= Introduction = The queue of events is the queue where the system send events such as: input change, user action, encoder or transducer match, and from where the user's prog...") |
(→Structure of an Event) |
||
Line 5: | Line 5: | ||
= Structure of an Event = | = Structure of an Event = | ||
− | An event is defined in the library as an array of values <code>[.opcode, .p0, .p1, .p2, .p3]</code> | + | An event is defined in the library as an array of values: |
− | where | + | |
+ | <code>[.opcode, .p0, .p1, .p2, .p3]</code> | ||
+ | |||
+ | where: | ||
+ | |||
+ | * <code>.opcode</code> is used to uniquely identify the event | ||
+ | * <code>.p0, .p1, .p2, .p3</code> contains informations specific to that event | ||
= Events' Library Functions = | = Events' Library Functions = |
Revision as of 15:35, 21 June 2017
Introduction
The queue of events is the queue where the system send events such as: input change, user action, encoder or transducer match, and from where the user's program get events to process and react to.
Structure of an Event
An event is defined in the library as an array of values:
[.opcode, .p0, .p1, .p2, .p3]
where:
-
.opcode
is used to uniquely identify the event -
.p0, .p1, .p2, .p3
contains informations specific to that event