Difference between revisions of "The Queue of Events"
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− | * <code>.opcode</code> is used to uniquely identify the event | + | * <code>.opcode</code> is used to uniquely identify the event type |
* <code>.p0, .p1, .p2, .p3</code> contains informations specific to that event | * <code>.p0, .p1, .p2, .p3</code> contains informations specific to that event | ||
Revision as of 11:02, 22 June 2017
Introduction
The queue of events is the queue where the system send events such as: input change, user action, encoder or transducer match, and from where the user's program get events to process and react to.
Structure of an Event
An event is defined in the library as an array of values:
[.opcode, .p0, .p1, .p2, .p3]
where:
-
.opcode
is used to uniquely identify the event type -
.p0, .p1, .p2, .p3
contains informations specific to that event
Events' Library Functions
The library functions for events management are:
-
#define BASE_EVENT(%1) Event:%1[.opcode, .p0, .p1, .p2, .p3]
is a macro to help in creating an event container -
SysEvEnable()
enable the system to post events into the queue -
SysEvDisable()
disable the system to post events into the queue -
EventGet( BASE_EVENT(ev) )
get an event from the queue, if an event is not available will wait for -
EventSend( BASE_EVENT(ev) )
send an event to the queue, can be used to inject custom and/or simulated events
Processing Events
In Event-driven programming the main loop of a program takes care of fetch, process and/or dispatch incoming events, the following code is an example of a minimal one.
/***************************************************************
*
* Minimal Event Processing Loop
*
* program.p
*
***************************************************************/
// include the library for H6105-D
//
#include <hydlib_cp>
// main function
//
main()
{
// clear display
//
dClear();
// select system font
//
dFont( system5x7 );
// place cursor
//
dCursor( 0, 0 );
// print on display
//
dPrintf("Processing Events");
// declare an event container
//
new BASE_EVENT(ev);
// enable system events
//
SysEvEnable();
// main loop
//
for( ;; )
{
// get new event from queue
//
EventGet( ev );
// process some events
//
switch( ev.opcode )
{
// <script stop> command from console
//
case SevEmergExit:
{
break;
}
// push button activate
//
case SevDinActive:
{
if( ev.p0 == 0 )
{
dCursor( 0, 10 );
dPrintf("Button Pressed");
}
}
// push button deactivate
//
case SevDinInactive:
{
if( ev.p0 == 0 )
{
dCursor( 0, 10 );
dPrintf("Button Released");
}
}
}
}
// program end
}