Difference between revisions of "Finite State Machine"

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[ Introduction ]
  
 
A [https://en.wikipedia.org/wiki/Finite-state_machine Finite-state machine] is an [[abstract machine]] that can be in exactly one of a finite number of states at any given time.  The FSM can change from one state to another in response to some external inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the conditions for each transition.
 
A [https://en.wikipedia.org/wiki/Finite-state_machine Finite-state machine] is an [[abstract machine]] that can be in exactly one of a finite number of states at any given time.  The FSM can change from one state to another in response to some external inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the conditions for each transition.
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[ Event-driven FSM ]
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An '''Event-driven FSM''' is a kind of FSM where transistions from one state to another are triggered by events ( see [[The Queue of Events]] )

Revision as of 09:59, 6 July 2017

[ Introduction ]

A Finite-state machine is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some external inputs; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the conditions for each transition.


[ Event-driven FSM ]

An Event-driven FSM is a kind of FSM where transistions from one state to another are triggered by events ( see The Queue of Events )