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= Introduction =
The queue of events is the queue where the system send events such as: input change, user action, encoder or transducer match, and from where the user's program get events to process and react to.
= Structure of an Event =
An event is defined in the library as an array of values <code>[.opcode, .p0, .p1, .p2, .p3]</code>
where the first value <code>.opcode</code> is used to identify the event and the subsequent values <code>.p0, .p1, .p2, .p3</code> contains informations specific to that event.
= Events' Library Functions =
= Processing Events =
The queue of events is the queue where the system send events such as: input change, user action, encoder or transducer match, and from where the user's program get events to process and react to.
= Structure of an Event =
An event is defined in the library as an array of values <code>[.opcode, .p0, .p1, .p2, .p3]</code>
where the first value <code>.opcode</code> is used to identify the event and the subsequent values <code>.p0, .p1, .p2, .p3</code> contains informations specific to that event.
= Events' Library Functions =
= Processing Events =